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    <description>Practical game development guides from Codeward: Defold, HTML5 and mobile games, porting, playable ads, brand games and how to outsource a game project.</description>
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      <title>Porting a Unity game to Defold: a practical guide</title>
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      <pubDate>Sun, 01 Nov 2026 10:00:00 +0100</pubDate>
      <description>How to port a Unity game to Defold: C# to Lua, prefabs to factories, assets, SDKs, testing on low-end phones and a step by step plan from a Defold studio.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <title>Game porting to the web (HTML5): from Unity, Godot and Construct to the browser</title>
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      <pubDate>Fri, 30 Oct 2026 10:00:00 +0100</pubDate>
      <description>HTML5 game porting from Unity, Godot and Construct. How we port a game to the browser with Defold so it loads fast on phones and meets portal limits.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <pubDate>Mon, 19 Oct 2026 10:00:00 +0200</pubDate>
      <description>HTML5 game optimization: cut load time and build size with deferred loading, texture compression, atlases, audio and per-device assets. With a checklist.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <title>Defold vs Unity for web and mobile games</title>
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      <description>Defold vs Unity for web and mobile games: build size, HTML5 loading, low-end phone performance, 2D vs 3D, Unity pricing after the Runtime Fee, and porting.</description>
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      <title>How to outsource game development</title>
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      <pubDate>Mon, 12 Oct 2026 10:00:00 +0200</pubDate>
      <description>How to outsource game development: when it makes sense, choosing an engine, writing a game brief, how studios estimate, contracts, IP and red flags.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <title>AI in game development outsourcing: where it helps</title>
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      <pubDate>Sat, 10 Oct 2026 10:00:00 +0200</pubDate>
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      <title>How to port a mobile game to web (HTML5)</title>
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      <pubDate>Sat, 08 Aug 2026 10:00:00 +0200</pubDate>
      <description>How to port a mobile, Unity, Godot or Construct game to the browser: HTML5 build size, loading, controls, web SDKs, ads and QA, step by step.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
      <category>Game porting</category>
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      <title>Defold for HTML5 games: strengths, limits and project checks</title>
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      <pubDate>Fri, 27 Mar 2026 10:00:00 +0100</pubDate>
      <description>When should you choose Defold for a browser game? Build size, content loading, integrations and HTML5 constraints, with a Hill Climb Racing Lite example.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <pubDate>Tue, 24 Mar 2026 10:00:00 +0100</pubDate>
      <description>Defold supported platforms: HTML5, iOS, Android, Windows, macOS, Linux, plus Switch, PlayStation and Xbox. How Defold export works and where to start.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <title>Branded games and advergames: when are they worth building?</title>
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      <pubDate>Thu, 19 Mar 2026 10:00:00 +0100</pubDate>
      <description>How to match a branded game to a campaign, plan measurement and avoid unnecessary production. Practical guidance on advergames, events and gamification.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
      <category>Marketing games</category>
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      <title>Playable ads: how to build them and measure results</title>
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      <pubDate>Thu, 12 Mar 2026 10:00:00 +0100</pubDate>
      <description>When to test playable ads, what to build and how to measure results. A practical guide to mechanics, technical requirements and post-install performance.</description>
      <dc:creator>Paweł Jarosz</dc:creator>
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      <category>Defold</category>
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