Hire Defold developers for your next game

Defold specialists · custom games · porting · playable ads · HTML5

Codeward is a game development studio in Kraków, Poland, built around the Defold engine. Studios, publishers and brands hire us to build games, port existing ones and keep them running after launch.

You work directly with the developers who write the code. The studio is led by Paweł Jarosz, Community & Content Manager at the Defold Foundation.

Services

What you can hire us for

Pick one area or combine several. We take on full projects as well as single, well defined tasks.

Custom game development

Web, mobile and desktop games built in Defold from prototype to release, including gameplay, UI, audio and store builds.

Porting to Defold and the web

We move games from Unity, Godot, Construct and other engines to Defold and prepare them for the browser as HTML5. Read our Unity to Defold porting guide.

Playable ads

Small, fast HTML5 playable ads for mobile games, built for the size limits and rules of the major ad networks. More in our playable ads guide.

Native extensions

C++ and platform code for Android, iOS and the web when your game needs an SDK or a device feature that has no ready Defold extension.

HTML5 and web optimization

Shorter load times and smaller builds with texture compression, atlas work, deferred loading and profiling on real phones. See our HTML5 optimization guide.

Portal SDKs

Ads, rewards, cloud saves and leaderboards for Poki, CrazyGames, Yandex Games and other web portals, set up with their QA requirements in mind.

Maintenance and updates

Engine and SDK upgrades, store policy changes, bug fixes and new content for games that are already live.

Team augmentation

One Defold developer or a small team joins your production, works in your tools and follows your process.

Why Defold specialists

We know Defold from the inside.

Defold has its own patterns: message passing, collections, factories and a Lua codebase. A developer who uses them every day writes less code and avoids the memory and build size problems that are expensive to fix late in a project.

  • Inside knowledge of the engine. Paweł is Community & Content Manager at the Defold Foundation. He helps improve the engine and creates educational materials for Defold developers.
  • 13+ years in game development. He has worked as a software engineer, game developer, tech lead and team leader across different companies and projects.
  • Small builds that load fast. We know how to set up a project so the game starts quickly on low-end phones and fits portal size limits.
  • Direct communication. You talk to the people who work on your game, with no extra layer in between.
Coming from Unity?

Unity experience on the team.

Our team includes experienced Unity developers with advanced C# knowledge. When we port a game, we read the original project the way its authors would, so gameplay rules, timings and edge cases stay as they were. We have ported titles from well-known mobile game brands, originally built in Unity, to Defold for the web.

  • Reading the original code. We map C# systems, ScriptableObjects, prefabs and coroutines to their Defold counterparts.
  • The same feel after the port. We compare the port with the original side by side on the same devices.
  • Honest advice. If a port makes little sense for your game, we will tell you before any work starts.

Need Defold developers on your project?

Send a short brief. We will reply as soon as we can.

Process

How working with us looks

From the first message to support after release.

Step 1

Brief

You send a short description, a build or a link. We ask follow-up questions and tell you whether the project is a good fit.

Step 2

Technical review

We look at the code, assets and target platforms and name the risks early. For ports, this includes an audit of the original project.

Step 3

Scope and plan

We agree on scope, milestones, team setup and how you want to receive progress updates.

Step 4

Development

We work in short iterations. You get regular builds to test on devices or in the browser.

Step 5

QA and release

Testing on low-end phones and target browsers, portal and store requirements, release builds.

Step 6

Support

Fixes, updates, new content, or a handover of the project to your team.

FAQ

Questions about hiring Defold developers

Short answers on team setup, ports and smaller jobs.

Can I hire a single Defold developer to join my team?

Yes. One developer or a small team can join your production. We adapt to your tools, task tracker and meeting rhythm.

Do you work with companies outside Poland?

Yes. We work remotely with clients worldwide, in English or Polish.

Can you port my Unity game to Defold?

Yes. Our team includes experienced Unity developers with strong C# skills. We start with an audit of the project and then propose a plan. The details are in our Unity to Defold porting guide.

Do you take small jobs, like one native extension or an SDK update?

Yes. Small, well defined tasks are a normal part of our work. A description of the problem and access to the project are enough to start.

Can you help with a game that is already live?

Yes. We handle maintenance: engine and SDK updates, bug fixes, optimization and new content.

What should I put in the first message?

A few sentences about the game, a link or a build, target platforms, your deadline and what you need from us. We will reply with questions or a proposal for the next step.

Tell us about your Defold project.

Send a short brief through the contact form or write to us directly. We will reply as soon as we can.

What to send us

  • A few sentences about the game and what you need from us.
  • A link to the game, a build or the repository, if you have one.
  • Target platforms and portals.
  • Your deadline and any fixed dates, such as a campaign launch.
  • For ports: the source engine and the SDKs the game uses.