4 core elements, 8 total planned
Fire, air, water and earth define the public prototype, with electricity, ice, flora and lava presented as derivative elements planned for progression.
Witchcrafter: Empire Legends is a systemic dark fantasy metroidvania RPG where you play Estel, a young witchcrafter searching for the mythical fifth element and his kidnapped father.
Control 4 core elements, unlock 4 derivatives as the journey expands, and push through a branching story shaped by politics, monsters, myth and consequence.
Public Steam and itch materials position Witchcrafter: Empire Legends as a story-rich metroidvania RPG where elemental interaction, exploration and player choice are tightly connected.
Raised by Trismegistos in the western reaches of Emporia, Estel enters the world when Mordon, emperor of the southern empire Navia, kidnaps his father in pursuit of Xerion, the mythical fifth element.
That search pushes the game from quiet training and discovery into a journey through monsters, ancient beliefs, political tension and morally unclear alliances.
Witchcrafter is framed not just as a combat game, but as a systemic playground where spells, enemies, movement and the environment are meant to react to each other.
Fire, air, water and earth define the public prototype, with electricity, ice, flora and lava presented as derivative elements planned for progression.
Official descriptions call out fire propagation, water simulation, air flow and terraforming, with flora, enemies and decorative elements reacting to player actions.
Smooth traversal is part of the pitch: reach ledges, explore secret caves and sanctuaries, then combine movement, sword timing and spell choice in fights.
The story is described as branching, with decisions influencing the plot, political situation and Estel’s relationships with a cast of distinct characters.
The game contrasts a peaceful upbringing in the west with a monster-infested empire full of old rituals, ruined beliefs and a conflict that keeps pulling Estel toward Xerion.
Mordon, emperor of Navia, invades Emporia because he believes Xerion can help him revive the loved ones he lost. To reach it, he kidnaps Trismegistos, the one witchcrafter who may know more than anyone else.
That setup gives the journey both an intimate goal, save your father, and a broader one, stop a desperate ruler from turning myth into absolute power.
A young witchcrafter with a vague past, raised by Trismegistos and still learning to control a dangerous power that keeps growing faster than his certainty.
An experienced, withdrawn witchcrafter and former leader within the League of Witchcrafters, whose abduction turns the story from training into pursuit.
The necromancer emperor of Navia, driven by grief, power and the promise that Xerion might let him rewrite irreversible loss.
A few public images that show the tone, environment and pressure the game is aiming for in its current public-facing material.
The public gallery frames Witchcrafter around danger, magic pressure and a dark fantasy tone rather than a flat combat loop.
Exploration is presented as an important pillar: movement, secret spaces, visual mystery and constant environmental storytelling.
The visual identity leans into threat, isolation and a feeling that Estel is stepping into something larger than he understands at first.
Across its public materials, the game consistently presents a mix of grim stakes, mythic imagery and readable adventure hooks.
The project already has a few notable public selections called out on the official store page.
Listed on Steam as one of the 30 official selections of GameDev World Championship 2020.
Listed on Steam as one of the 5 best native HTML5 games of HTML5 Game Developer Day 2020.
Also presented on Steam as an official selection of IWOCon 2021.
A systemic dark fantasy metroidvania RPG built around elemental magic, exploration, story and consequence.
Public materials describe 4 core elements now, 4 derivative elements planned later, and interactions such as fire propagation, water simulation, airflow and terraforming.
Yes. There is a public prototype on itch.io, while the Steam page is live for wishlisting and currently lists the release date as to be announced.
Estel’s search for Trismegistos and Xerion drives a branching story where choices are presented as affecting politics, character relationships and the wider direction of the journey.
If the mix of systemic magic, dark fantasy and branching adventure feels like your kind of game, follow Witchcrafter where you prefer.